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Traveller-digest    Wednesday, December 8 1999    Volume 1999 : Number 1464<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: (Almost) Tidally Locked Worlds<BR>
Re: OT/Flamebait: Starship Troopers revisited<BR>
Re: OT/Flamebait: Starship Troopers revisited<BR>
Re: Question<BR>
Re: OT/Flamebait: Starship Troopers revisited<BR>
Re: OT/Flamebait: Starship Troopers revisited<BR>
RE: Well guys, there goes our salvage...<BR>
Re: electronic warfare<BR>
Re: Paintball is not a real gun, much less a light crew served weapon<BR>
That ship on the SMC cover [long-pt2]<BR>
Re: Paintball is not a real gun, much less a light crew served weapon<BR>
Re: electronic warfare<BR>
Re: GT Nobles (Re: Question)<BR>
Re: electronic warfare<BR>
Re: electronic warfare<BR>
Re: electronic warfare<BR>
Re: Service cute names<BR>
Re: GT Nobles<BR>
OT: Galactica Steals from SW?<BR>
Re: Help finding BITS product<BR>
Re: Galactica Steals from SW?<BR>
Re: Service cute names<BR>
re: Well guys, there goes our salvage...<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Wed, 8 Dec 1999 16:17:02 -0500 (EST)<BR>
From: Charles Collin <charles@hebb.psych.mcgill.ca><BR>
Subject: Re: (Almost) Tidally Locked Worlds<BR>
<BR>
<Mark><BR>
I get min temp of -32C (or -60C with latitude modifiers.) using Grand<BR>
Survey.  (Reduction of (10+273)*0.15 = 42C).  This formula is the<BR>
</Mark><BR>
<BR>
Okay, that meshes with my calculations.  Thanks.<BR>
<BR>
<Mark><BR>
reduction and not the minimum temperature as someone suggested.  This<BR>
situation is no use anyway because the dayside temp is very hot so you<BR>
would have problems explaining the hydrographics. <BR>
</Mark><BR>
<BR>
Yep, true.  I only calculated for the pole, which was something like 700<BR>
degrees, IIRC.<BR>
<BR>
<Mark><BR>
The relatively small drop is because of the atmosphere - For a vacuum<BR>
world the formula for temp. drop is (10+273)*0.80 which would give a<BR>
minumim temp of -216C which is probably what you were expecting. <BR>
</Mark><BR>
<BR>
Okay, I suspected that.  Seems a little over-powerful for convection<BR>
effects, but that's just my intuition.<BR>
<BR>
<Mark><BR>
My suggestion is to have a base temperature of -194C.  This gives a max<BR>
dayside temp of 4C, increased to 16C with latitude modifiers.  This makes<BR>
both the nightside and twilight area completely uninhabitable.<BR>
</Mark><BR>
<BR>
Ah, that's perfect!  Thanks muchly.  I may up the base to 170C or so, just<BR>
to make the hot pole itself "uncomfortable".  As for hydrographics, they<BR>
can always represent ice formations or even liquid nitrogen on the cold<BR>
side. <BR>
<BR>
<Mark><BR>
An alternative would be to have a world with a very long 'year' in an very<BR>
eccentric orbit (or possibly the effect of a binary star - Helliconia<BR>
anyone?).  The population would then have to migrate from the equator (in<BR>
winter) to the poles (in summer).  I would be a lot more confident with<BR>
the temperature calculations in this case than for a tidally locked world<BR>
and you can even have a normal day. <BR>
</Mark><BR>
<BR>
Interesting, but one thing I like about the tidal lock is that these<BR>
people live in continuous day-light.  Individuals from different areas<BR>
might call each other "noon-landers" or "afternoons" or some such.  As for<BR>
confidence in temperature calcs, I realize this is all guesstimates (I<BR>
keep thinking about things like heat storage in the ground over long<BR>
periods, etc.) but I think it's a cool idea and wanted to have something a<BR>
little better than my own WAGs to go on.  Thanks again for your input.<BR>
<BR>
Charles C.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 08 Dec 1999 16:12:44 -0500<BR>
From: Juliean Galak <jg42@cornell.edu><BR>
Subject: Re: OT/Flamebait: Starship Troopers revisited<BR>
<BR>
At 02:44 PM 12/8/99 -0600, you wrote:<BR>
>anyway, I really enjoyed paintball but isn't it something to be discouraged?<BR>
><BR>
>Remember, you are pointing a gun at someone with intent to shoot.  That may<BR>
>give untrained hacks the impression you can do that with any firearm.<BR>
<BR>
IMHO, paintball falls in the same class of issues as first-person shooter <BR>
video games and combat-oriented RPGs.  Some believe that they serve to <BR>
harmlessly relieve stress, others think they desensetize and encourage <BR>
violence.<BR>
<BR>
As an avid Paintball player and general opponent of "anti-violence" <BR>
censorship, I know where I stand on this issue, but I'd rather not start <BR>
this debate....<BR>
<BR>
           -- Juliean Galak (a.k.a. Falcon)<BR>
<BR>
- --<BR>
jg42@cornell.edu        "I do not agree with a word you say, but I will<BR>
                          defend to the death your right to say it."<BR>
                                              -- Francois Marie Voltaire<BR>
#include <disclaimer.h> "Imagination is more important than knowledge"<BR>
                          			     -- Albert Einstein<BR>
for PGP public-key and<BR>
more quotes, http://gerfalcon.tzo.com/plan.htm<BR>
WWW Page: http://gerfalcon.tzo.com/                <BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 8 Dec 1999 15:21:11 -0600<BR>
From: ehenry@newberlin.org (Eric Henry)<BR>
Subject: Re: OT/Flamebait: Starship Troopers revisited<BR>
<BR>
Could we please?<BR>
<BR>
I used to be in the "paintball is way cool crowd" I heard somebody whom i<BR>
respect talk about hunting with his sons.  I think he described some kind of<BR>
training and then talked about how he refused to let them in paintball<BR>
because it taught them the wrong lessons about firearms.<BR>
<BR>
Now i'm awash in moral uncertainty.<BR>
<BR>
- -----Original Message-----<BR>
From: Juliean Galak <jg42@cornell.edu><BR>
<BR>
<BR>
>At 02:44 PM 12/8/99 -0600, you wrote:<BR>
>>anyway, I really enjoyed paintball but isn't it something to be<BR>
discouraged?<BR>
>><BR>
>>Remember, you are pointing a gun at someone with intent to shoot.  That<BR>
may<BR>
>>give untrained hacks the impression you can do that with any firearm.<BR>
><BR>
>As an avid Paintball player and general opponent of "anti-violence"<BR>
>censorship, I know where I stand on this issue, but I'd rather not start<BR>
>this debate....<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 08 Dec 1999 16:28:33 -0500<BR>
From: Jeff Zeitlin <jzeitlin@cyburban.com><BR>
Subject: Re: Question<BR>
<BR>
On Tue, 7 Dec 1999 14:18:39 -0500 (EST), Loren Wiseman<BR>
<lkw@io.com> wrote:<BR>
<BR>
>The question has come up in house WRT GT Nobles: What does the fanbase want<BR>
>to see. One suggestion is to do a collection of PCs (a la GURPS Wizards or<BR>
>GURPS Warriors), but I find this unsatisfactory (although any such book<BR>
>will need to give the most important Imperial nobles as PCs). How much<BR>
>should e devoted to life at the Imperial court? What burning questions<BR>
>(about nobles) need to be addressed? How many angels can dance on a<BR>
>pinhead, and why does he put up with it at all?<BR>
<BR>
First cut at an outline of the areas I think should be covered.<BR>
<BR>
I. What is a Noble?<BR>
  A. Imperial Nobles<BR>
    1. Enfeoffed Nobles<BR>
    2. "Unfeoffed" Nobles<BR>
    3. Nobles by Courtesy<BR>
  B. Local Nobles<BR>
  C. How Many Nobles Are There?<BR>
  D. How Does A Noble Get That Way?<BR>
  E. Orders of Knighthood, and Other Noble Organizations<BR>
II. Duties of the Nobles<BR>
  A. Duties to those above<BR>
  B. Duties to equals<BR>
  C. Duties to those below<BR>
III. Rights, Privileges, and Powers of Nobles<BR>
  A. As pertains to the Imperium (i.e., other Nobles, the<BR>
     Imperial Power Structure, the Imperial Bureaucracy, etc.)<BR>
  B. As pertains to those below<BR>
IV. The Noble Courts<BR>
  A. The Staff (Seneschals, Chamberlains, etc.)<BR>
  B. The Emperor's Court<BR>
  C. The Moot<BR>
  D. The Archducal Courts<BR>
  E. Lower Courts (Counties, Marquisates, Baronies, etc.)<BR>
    1. The Noble as "Supplicant"<BR>
      a. In A Higher Court<BR>
      b. In An Equal Court<BR>
      c. In A Lower Court<BR>
    2. The Noble Presiding<BR>
      a. Higher Supplicants<BR>
      b. Equal Supplicants<BR>
      c. Lower Supplicants<BR>
V. The Noble Lifestyle<BR>
  A. Education<BR>
  B. Careers<BR>
  C. Family Relationships, Inheritance, Familial Liaisons, etc.<BR>
  D. Social Relationships, The Code Duello, etc.<BR>
  E. The Noble As Traveller<BR>
  F. The Noble As Patron<BR>
  G. The Noble As Enemy<BR>
VI. The Noble Character<BR>
  A. Generation<BR>
  B. Rle(s) in the Campaign<BR>
VII. Profiles of Selected Nobles<BR>
VIII. Adventure/Campaign Seeds<BR>
- --<BR>
Jeff Zeitlin<BR>
jzeitlin@cyburban.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 8 Dec 1999 13:42:42 -0800 (PST)<BR>
From: Kiri Aradia Morgan <tiamat@tsoft.com><BR>
Subject: Re: OT/Flamebait: Starship Troopers revisited<BR>
<BR>
On Wed, 8 Dec 1999, Eric Henry wrote:<BR>
<BR>
> Could we please?<BR>
> <BR>
> I used to be in the "paintball is way cool crowd" I heard somebody whom i<BR>
> respect talk about hunting with his sons.  I think he described some kind of<BR>
> training and then talked about how he refused to let them in paintball<BR>
> because it taught them the wrong lessons about firearms.<BR>
> <BR>
> Now i'm awash in moral uncertainty.<BR>
> <BR>
That's a bad place to be.  You'll know you're really in trouble when you<BR>
start referring to pets as "companion animals" because the word "pet" is<BR>
demeaning to nonhuman animals.  It starts when you forget to capitalize I<BR>
and just goes downhill from there.  Next thing you know, you'll be part of<BR>
an angry mob blockading a hotel, unlawfully detaining innocent<BR>
civilians while yelling vile things into their faces, and claiming to be<BR>
"a peaceful protest".<BR>
<BR>
;-)<BR>
<BR>
Let's just not have this flame war and say we did, 'k?<BR>
<BR>
Kiri<BR>
<BR>
******************************************************************************<BR>
Kiri Aradia Morgan                                  93!  Thou Art God<BR>
tiamat@tsoft.com<BR>
<BR>
"If time passes, everything turns into beauty<BR>
If the rains stop, tears clean the scars of memory away<BR>
Everything starts wearing fresh colors<BR>
Every sound begins playing a heartfelt melody<BR>
Jealousy embellishes a page of the epic<BR>
Desire is embraced in a dream..."              -- X-JAPAN <BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 8 Dec 1999 15:50:27 -0600<BR>
From: ehenry@newberlin.org (Eric Henry)<BR>
Subject: Re: OT/Flamebait: Starship Troopers revisited<BR>
<BR>
Oh okay.  I'll simply re-live the moment when i popped out from a window and<BR>
walked a beautiful three round semi-automatic burst right up somebody's<BR>
torso with the final round bursting like a cannonball splash right on their<BR>
goggles.<BR>
<BR>
I tell you it was glorious!<BR>
<BR>
- -----Original Message-----<BR>
<BR>
<BR>
>On Wed, 8 Dec 1999, Eric Henry wrote:<BR>
><BR>
><BR>
>;-)<BR>
><BR>
>Let's just not have this flame war and say we did, 'k?<BR>
><BR>
>Kiri<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 08 Dec 1999 17:21:09 -0500<BR>
From: Ian Ferguson <ian@vax2.concordia.ca><BR>
Subject: RE: Well guys, there goes our salvage...<BR>
<BR>
iSteve writes:<BR>
>How do people handle salvage rights?  For that matter, how do<BR>
>they work in the real world?<BR>
<BR>
	I am also interested, as full value for lost vessels can<BR>
	make PCs very rich very quickly.<BR>
<BR>
<snipped><BR>
>Just curious to find out before I run the scenario, because my<BR>
>guys WILL ask to keep it....<BR>
>...until they find the guy just hanging on in emergency low<BR>
>berth with scant hours of battery power keeping him alive...<BR>
>*evil grin*<BR>
<BR>
	That depends on the moral character of your PCs  ;><BR>
<BR>
Peez<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 08 Dec 1999 14:07:15<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: electronic warfare<BR>
<BR>
At 08:30 AM 12/9/1999 +1300, you wrote:<BR>
<BR>
>As a straight Intell guy (transfered from being a grunt) I spend quite <BR>
>a lot of time carrying one of those things at platoon or section level <BR>
>(the NZ Army still uses PRC-77s at about 20lbs), and we used to avoid <BR>
>talking as much as possible. We were generally quite successful as long <BR>
>as we could talk the company OCs out of requiring full SitReps every <BR>
>hour (and often on the hour). Sometimes I wonder about the mentality of <BR>
>people who become officers. <BR>
<BR>
This will be a limiting factor on the Imperial Army.  Even with tanks that<BR>
fly at 600mph and weapon ranges of over ten miles, the need to shield<BR>
communications from detection will shorten the front a unit can fight on.<BR>
The IA will live and die on its laser and meson com systems.<BR>
<BR>
This makes for an obvious tactic: drop a lot of blackout and prism smoke.<BR>
The enemy can't send laser signals, and if he doesn't possess meson coms,<BR>
he's pretty screwed.  Now the Zhodani, they just make sure that one of<BR>
their "commissioned specialists" is riding along to provide uninterrupted<BR>
comms.<BR>
<BR>
Oh, Rupert?  The prick-77 weighs about 20lbs at the *beginning* of the<BR>
movement.  After the first few miles, it starts to weigh on the order of<BR>
several tons.  As does the M-16, your helmet, your beard stubble...<BR>
<BR>
*That's* the answer!  Bruce, the missing mass of the universe accumulates<BR>
in soldiers on road marches!  Woo-Hoo, Noble prize, here I come!<BR>
<BR>
<BR>
<BR>
- --<BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/sylea.html<BR>
Inquisitor Maximus, Reformed Canon Church of Sylea<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 08 Dec 1999 14:11:02<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Paintball is not a real gun, much less a light crew served weapon<BR>
<BR>
At 03:32 PM 12/8/1999 EST, you wrote:<BR>
<BR>
>That is why MILES [laser tag add ons for weapons which work with blanks] is <BR>
>such a great system in the open lands, like at NTC, and stink so bad in the <BR>
>woods, because in the woods troops and small unit leaders may wrongly <BR>
>"learn" that a tree or bush is cover, not the correct classification of <BR>
>concealment, where as at NTC they correctly learn a rock or small hill is <BR>
>both.<BR>
<BR>
At Benning, we had judges with God Guns who would correct such mistakes by<BR>
"killing" the offending trooper.<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 08 Dec 1999 16:40:09 -0600<BR>
From: Dan Roseberry <rosebee@troi.csw.net><BR>
Subject: That ship on the SMC cover [long-pt2]<BR>
<BR>
>Can you provide a worksheet so I don't have to backwards<BR>
>engineer from the USP? Just component and tonnage is fine...<BR>
<BR>
Here is #2 of the worksheets:<BR>
<BR>
Patrolboat PB-62469E2-000000-50204-0  Mcr 496.13std.<BR>
   all bear                     1  1  1   Crew=24 TL=15<BR>
Fuel=294 Ep=54 Agility=6 Scoops n fplant MJtroops=10<BR>
space left=32<BR>
Crew includes jtroops (14 crew+10Jtroops). Space left<BR>
allows for configuring (in this case, whether to include<BR>
some kind of vehicle, lander, or assault capsules for the<BR>
squad as well as stores for the ship). I went with 600tons<BR>
because 1. I wanted jump capability 2. I believed 6-g<BR>
was mandatory  3. I needed enough space for a Jtroop<BR>
squad with assault capsules and 4. in the event that 4518th<BR>
operated indepently from the IN, having a PAW available<BR>
would be very usefull.<BR>
<BR>
Hull cone           Mcr  72                [600t]<BR>
Mdrive 6-g         Mcr 51                   102t<BR>
Pplant-9             Mcr 162                  54t<BR>
Jump-4               Mcr 120                 30t<BR>
Fscoops             Mcr    .6                  ---<BR>
Fplant                Mcr    .03                  3t<BR>
Fuel--Jump                  ---                 240t<BR>
Fuel--Plant                  ---                   54t<BR>
Bridge                Mcr    3                  20t<BR>
Mod5fib comp   Mcr    68                 10t<BR>
2turrets beam lasers<BR>
3ea trt, 6 total     Mcr    6                    2t<BR>
2turrets missleracks<BR>
3ea trt, 6 total     Mcr    4.5                 2t<BR>
1turret partical accelerator<BR>
1per trt, 1 total   Mcr     3                    3t<BR>
1 turret/hardpoint empty<BR>
24 crew@2t ea   Mcr    6                    48t<BR>
space left:                    ---                   32t<BR>
sub total:              Mcr 496.13 std      600t<BR>
<BR>
crew:  5 gunners, 5 engnrg, 1 navigator,<BR>
1 pilot, 1 medic, 1 commander,<BR>
10 Marine Jump troops =24 total<BR>
<BR>
Arch fees              Mcr 4.961 std<BR>
class discount        Mcr 396.904 std<BR>
<BR>
Dan Roseberry(plop101) Plop-Amelii ship builders<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 8 Dec 1999 15:44:09 -0500<BR>
From: Bradley L Houston <brhoust@juno.com><BR>
Subject: Re: Paintball is not a real gun, much less a light crew served weapon<BR>
<BR>
At NTC we learned how to key our MILES so that even a direct hit would<BR>
only generate a "near miss" and how to work the gear to shoot without<BR>
having to use ammunition.  <BR>
<BR>
On the other hand, when used correctly the MILES gear not only teaches<BR>
combat type lessons, but also makes sure your supply elements work-at<BR>
least at NTC once you used your ammunition, you had to be "resupplied"<BR>
before the judges would give you more ammo for the "cannon."<BR>
<BR>
Brad Houston<BR>
<BR>
On Wed, 08 Dec 1999 14:11:02 "Douglas E. Berry"<BR>
<gridlore@pop.mindspring.com> writes:<BR>
> At 03:32 PM 12/8/1999 EST, you wrote:<BR>
> <BR>
> >That is why MILES [laser tag add ons for weapons which work with <BR>
> blanks] is <BR>
> >such a great system in the open lands, like at NTC, and stink so <BR>
> bad in the <BR>
> >woods, because in the woods troops and small unit leaders may <BR>
> wrongly <BR>
> >"learn" that a tree or bush is cover, not the correct <BR>
> classification of <BR>
> >concealment, where as at NTC they correctly learn a rock or small <BR>
> hill is <BR>
> >both.<BR>
> <BR>
> At Benning, we had judges with God Guns who would correct such <BR>
> mistakes by<BR>
> "killing" the offending trooper.<BR>
> -- <BR>
> <BR>
> Douglas E. Berry       gridlore@mindspring.com<BR>
> http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 9 Dec 1999 12:06:28 +1300<BR>
From: "Rupert Boleyn" <rboleyn@paradise.net.nz><BR>
Subject: Re: electronic warfare<BR>
<BR>
On 8 Dec 99, at 14:07, Douglas E. Berry wrote:<BR>
<BR>
> Oh, Rupert?  The prick-77 weighs about 20lbs at the *beginning* of the<BR>
> movement.  After the first few miles, it starts to weigh on the order of<BR>
> several tons.  As does the M-16, your helmet, your beard stubble...<BR>
<BR>
I've noticed. Ever try an 81mm mortar barrel? We had to lug one up a <BR>
hill after the mortar boys crapped out at the bottom.<BR>
<BR>
<BR>
<BR>
- --<BR>
Rupert Boleyn <paradise.net.nz><BR>
Wellington, New Zealand<BR>
<BR>
A pessimist is an optimist with a sense of history.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 08 Dec 1999 15:32:23 -0800<BR>
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com><BR>
Subject: Re: GT Nobles (Re: Question)<BR>
<BR>
Via electronic medium on 12/7/99 10:39 AM, copeab@hotmail.com wrote:<BR>
<BR>
> Maybe it's just me, but Traveller nobility seems to be a rather narrow topic<BR>
> for a 128 page book. And not a very interesting topic at that, either.<BR>
<BR>
I sort of feel the same. Maybe some info on knightly orders could be<BR>
included. Or some secret and/or not-so-secret societies of nobles. And a<BR>
list of privilages and responsibilities for each Noble rank could be useful.<BR>
I think it might be best to concentrate on the lower end of nobility such as<BR>
Marquis and Barons, rather than the nigh-on deific Dukes and what-not.<BR>
Heraldry in the 3I, and crests and stuff would be fun too.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 08 Dec 1999 15:35:56<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: electronic warfare<BR>
<BR>
At 12:06 PM 12/9/1999 +1300, you wrote:<BR>
>On 8 Dec 99, at 14:07, Douglas E. Berry wrote:<BR>
><BR>
>> Oh, Rupert?  The prick-77 weighs about 20lbs at the *beginning* of the<BR>
>> movement.  After the first few miles, it starts to weigh on the order of<BR>
>> several tons.  As does the M-16, your helmet, your beard stubble...<BR>
><BR>
>I've noticed. Ever try an 81mm mortar barrel? We had to lug one up a <BR>
>hill after the mortar boys crapped out at the bottom.<BR>
<BR>
Did a 4.2" baseplate for a mile.  With every step I thanked God for making<BR>
me an 11-Bravo instead of 11-Charlie.  Charlies are the mortarmen.<BR>
<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
"When you're raised by the Jesuits, you<BR>
end up obedient or impertinent."<BR>
   - Asst DA Jack McCoy, _Law And Order_<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 9 Dec 1999 12:42:07 +1300<BR>
From: "Rupert Boleyn" <rboleyn@paradise.net.nz><BR>
Subject: Re: electronic warfare<BR>
<BR>
On 8 Dec 99, at 15:35, Douglas E. Berry wrote:<BR>
<BR>
> Did a 4.2" baseplate for a mile.  With every step I thanked God for making<BR>
> me an 11-Bravo instead of 11-Charlie.  Charlies are the mortarmen.<BR>
<BR>
Yep. That mortar tube made my C9 seem like a little tonka toy after <BR>
about 100' up the hill. It was winter and the exercise area is about 10 <BR>
miles from a volcano, and is covered in volcanic ash, which turns to <BR>
this most amazing mud when it gets wet. It's solid when there's no <BR>
pressure on it, making it hard to get off, but soft and sticky when you <BR>
stand on it. Wonderful stuff.<BR>
<BR>
<BR>
- --<BR>
Rupert Boleyn <paradise.net.nz><BR>
Wellington, New Zealand<BR>
<BR>
A pessimist is an optimist with a sense of history.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 8 Dec 1999 15:46:56 -0800<BR>
From: "Luther Martin" <tml@ksarul.com><BR>
Subject: Re: electronic warfare<BR>
<BR>
It was previously written:<BR>
<BR>
><BR>
> This will be a limiting factor on the Imperial Army.  Even with tanks that<BR>
> fly at 600mph and weapon ranges of over ten miles, the need to shield<BR>
> communications from detection will shorten the front a unit can fight on.<BR>
> The IA will live and die on its laser and meson com systems.<BR>
><BR>
> This makes for an obvious tactic: drop a lot of blackout and prism smoke.<BR>
> The enemy can't send laser signals, and if he doesn't possess meson coms,<BR>
> he's pretty screwed.  Now the Zhodani, they just make sure that one of<BR>
> their "commissioned specialists" is riding along to provide uninterrupted<BR>
> comms.<BR>
><BR>
<BR>
I don't see comms as a limiting factor for high-tech troops. A combination<BR>
of even today's technology is pretty hard to beat (just not the man-portable<BR>
versions). If every MIB is communicating with a combination of stuff which<BR>
we understand today, like frequency hopping, direct-sequence spread<BR>
spectrum, etc, plus whatever stuff the advanced TLs bring, you will have a<BR>
very hard time stopping him from communicating. If you are ahead by a TL or<BR>
two, that's a different story. In that case, he will not have a prayer.<BR>
<BR>
Obscuring line-of-sight comms may also be fairly difficult at advanced TLs.<BR>
Even today, we have systems (thermal imagers) which can see through smoke<BR>
and fog. (Ask the Iraqis how well these systems let you see through thick<BR>
black smoke.) With frequency-agile lasers at advanced TLs, you will be able<BR>
to adapt to any obscurants.<BR>
<BR>
Exactly how do these prismatic aerosols work anyway? What is the effect<BR>
used? Is this even plausible? Are the effects caused by absorption?<BR>
Refraction? Scattering? Deus ex machina?<BR>
<BR>
</rambling><BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 08 Dec 1999 18:46:13 -0500<BR>
From: "Josh W. Spencer" <macmanjws@earthlink.net><BR>
Subject: Re: Service cute names<BR>
<BR>
GaryBartz@aol.com wrote:<BR>
> <BR>
> 'U' Signed the Motherf**king Contract<BR>
<BR>
That, from Uncle Sam's Misguided Children...:) :)<BR>
<BR>
- --<BR>
Josh<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 8 Dec 1999 16:00:02 -0800<BR>
From: "David P. Summers" <summers@alum.mit.edu><BR>
Subject: Re: GT Nobles<BR>
<BR>
The kind of info I see as lacking is what kind of fiefs each<BR>
class of nobles is likely to have.  Exactly what their responsibilites and<BR>
perogatives are.  How they relate to the local world.  Etc.<BR>
<BR>
Some stuff on how PC can fit into this is good to.  Can you<BR>
have a PC Baron who doesn't have duties and can wander around?<BR>
How about a Marquis or Count?<BR>
______________________________<BR>
summers@alum.mit.edu<BR>
(This is the net.  My e-mail address may be in Boston, but I'm in California.)<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 08 Dec 1999 18:59:34 -0500<BR>
From: "Josh W. Spencer" <macmanjws@earthlink.net><BR>
Subject: OT: Galactica Steals from SW?<BR>
<BR>
"Douglas E. Berry" wrote:<BR>
> <BR>
> Star Wars by a year.  In fact, Battlestar Galactica used a piece of stock<BR>
> footage from Star Wars!  When ever anybody launched a missile from a large<BR>
> ship, they used a piece of film showing the rear end of a four-engined<BR>
> craft leaving a tube.  It's the escape pod C-3PO and R2-D2 use at the<BR>
> beginning of SW:ANH.<BR>
<BR>
Think again. That was NOT stock footage from Star Wars! That was stock<BR>
footage from an upper stage separating from the expended lower stage.<BR>
<BR>
- --<BR>
Josh W. Spencer (macmanjws@earthlink.net)<BR>
Ypsilanti, Michigan, USA<BR>
Ring Master, The Battlestar Galactica Web Ring<BR>
<BR>
NO MORE FELGERCARB! Support the Revival!<BR>
http://home.earthlink.net/~macmanjws/galactica<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 08 Dec 1999 16:15:39 -0800<BR>
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com><BR>
Subject: Re: Help finding BITS product<BR>
<BR>
Via electronic medium on 12/7/99 3:23 PM, dom@cybergoths.u-net.com wrote:<BR>
<BR>
> BTW - If you have a BITS edition of 'the Long Way Home' without<BR>
> signatures it should be worth more *as there are only a couple in<BR>
> existance*. Everyone wanted signed copies!<BR>
<BR>
That's amusing, the unsigned ones are the collectors items.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 8 Dec 1999 16:19:53 -0800<BR>
From: "Luther Martin" <tml@ksarul.com><BR>
Subject: Re: Galactica Steals from SW?<BR>
<BR>
I was always concerned with the scale of the BS universe: "Cylons at 10<BR>
microns and closing..."<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 8 Dec 1999 18:32:59 -0600<BR>
From: "shadowcat" <meow@advancenet.net><BR>
Subject: Re: Service cute names<BR>
<BR>
Uncle <BR>
Sams <BR>
Misguided <BR>
Children<BR>
<BR>
Shadowcat AKA Kevin Walsh<BR>
Captain of the Free Trader Beowulf<BR>
ADD/ADHD Advocate<BR>
http://www.advancenet.net/~meow<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 8 Dec 1999 14:50:17 -0800 (PST)<BR>
From: Glenn Goffin <gmgoffin@yahoo.com><BR>
Subject: re: Well guys, there goes our salvage...<BR>
<BR>
>From: isteve@outhere.f9.co.uk<BR>
<BR>
>How do people handle salvage rights?  For that <BR>
>matter, how do they work in the real world?<BR>
<BR>
My understanding is as follows:  <BR>
<BR>
To accomplish a salvage, you have to find a ship with<BR>
no living thing aboard (the rule is a little strange<BR>
in the real world, where the ship's dog counts as a<BR>
living thing, but the rats and any plant life do not)<BR>
and bring it back to civilization.  <BR>
<BR>
In my Traveller universe, "no living thing" means "no<BR>
living sophont."  The ship's dog, as much as I love<BR>
dogs, doesn't count.<BR>
<BR>
As the salvager, you get a lien on the ship, equal to<BR>
some percentage of its current fair market value.  I<BR>
think it's 10% today.  The owner of the ship must pay<BR>
that to you in order to get the ship back.  <BR>
<BR>
Who is the owner of the ship now?  It depends.<BR>
<BR>
If a corporation owned it before whatever happened, it<BR>
still owns it.  If all of the shareholders of the<BR>
corporation were the crew, see below.<BR>
<BR>
If an individual or a partnership owns it, and the<BR>
individual or partners are all crew (and therefore<BR>
dead), then their estates own it, and there will be<BR>
probate litigation somewhere (jurisdiction is the<BR>
subject of another treatise that I've been working<BR>
on).  <BR>
<BR>
If a partnership owns it, and one or more partners<BR>
survived, they own it by right of survivorship -- no<BR>
probate, title just passes automatically.  The same is<BR>
true if a married couple owned it and one spouse<BR>
survived.  Bear in mind that "survived" probably means<BR>
that person wasn't aboard at all before whatever<BR>
happened happened, and may show up a long time later<BR>
(and false claims are also an issue -- "yeah, the<BR>
owner aboard was my wife, yeah, that's the ticket, my<BR>
wife, so I own it").  <BR>
<BR>
If the owner refuses to pay your salvage fee, you may<BR>
foreclose the lien, have the ship sold by the Imperial<BR>
admiralty authorities, and take your percentage of the<BR>
sale price -- but see infra regarding lien priority.<BR>
<BR>
If the ship is under financing, the lender has a lien<BR>
on the ship.  I don't whether it has priority over the<BR>
salvage lien under contemporary or Imperial law. <BR>
Let's suppose that it does (prior in time is prior in<BR>
right, ordinarily).  If you foreclose your junior<BR>
salvage lien and sell the vessel, the buyer takes it<BR>
subject to the lender's senior lien.  <BR>
<BR>
If the salvage lien has priority, foreclosing it would<BR>
also foreclose the lender's lien, so the buyer would<BR>
have to pay it off as well.  That doesn't make good<BR>
economic sense, so the salvage lien probably does not<BR>
have priority.<BR>
<BR>
Another factor to consider is valuation.  Someone will<BR>
have to appraise the vessel to determine its fair<BR>
market value and, thus, the value of the salvage lien.<BR>
The appraiser may be competent or incompetent, corrupt<BR>
or not corrupt.  The owner of the vessel will want as<BR>
low an appraisal as possible (unless they are seeking<BR>
refinancing, in which case they will want as high a<BR>
value as possible), but the salvagers will want a high<BR>
value.  It's an opportunity for role playing.<BR>
<BR>
>How does it work in the real world, any legal eagles <BR>
>specialising in International Maritime Law on the <BR>
>list?  <BR>
<BR>
I don't specialize in maritime law (although many<BR>
years ago I did interview for a job doing it, and<BR>
thought it would have been fun).  <BR>
<BR>
>For that matter is this covered by canon?<BR>
<BR>
Not so far as I recall.<BR>
<BR>
- --Glenn<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Thousands of Stores.  Millions of Products.  All in one place.<BR>
Yahoo! Shopping: http://shopping.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1464<BR>
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